Abstract:
This study aims to investigate how seventh-grade students develop vocabulary
through digital comics and discover their perceptions of using digital comics
media in vocabulary learning. The problem students face is limited vocabulary,
which affects their ability to understand teaching materials and communicate
effectively in English. This study aims to find out whether digital comics can
improve students’ vocabulary mastery and to explore students' perceptions
regarding the use of digital comics as a vocabulary learning medium. This
research used a qualitative method with a case study design. The research subjects
consisted of 34 seventh-grade students in one of the junior high schools in
Majalengka who were involved in vocabulary learning using the GlobalComix
digital comic application. Data were collected through observation and semi-
structured interviews with six selected students. The results showed that using
digital comics extensively helped students understand new vocabulary through a
supportive visual context. Visual aspects, typography, vocabulary, language and
narration, and media presentation are essential in helping students recognize the
meaning of words and use them in new sentences. Most students responded
positively to using digital comics, stating that this media made learning more fun
and effective. Students also reported that they remembered new vocabulary more
easily, supported by the visual elements in the comics. This study concludes that
digital comics, particularly the GlobalComix app, can be an effective learning
medium in developing students' vocabulary, which can increase their engagement
and understanding of the material taught. This study will reference teachers and
researchers using digital comics, especially GlobalComix, in vocabulary learning.
Further research should be conducted over a more extended period and compared
with other media such as animated videos.