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THE IMPLEMENTATION OF SONG USING GAME MEDIA TO IMPROVE VOCABULARY TEACHING IN ISLAMIC SENIOR HIGH SCHOOL (A Case Study at Islamic Senior Islamic Senior High School in Ciamis)

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dc.contributor.author CHAIRANIE, DHEA
dc.contributor.author Ratnawati
dc.contributor.author Herlina, Rina
dc.date.accessioned 2022-09-26T02:45:45Z
dc.date.available 2022-09-26T02:45:45Z
dc.date.issued 2022-08-31
dc.identifier.uri http://repository.unigal.ac.id:8080/handle/123456789/1920
dc.description.abstract ABSTRACT The aim of the researcher is to find out the students' motivation for learning English vocabulary. Researcheralso linked the use of songs bundled in a game with increasing students' English vocabulary mastery skills. This study discusses several aspects of the methodology used to guide this research. Some of the things discussed were research design, participants, research locations, procedures, and data collection. To complete the discussion, this study also reviews data analysis techniques and ethical considerations. The researcher explains the qualitative data obtained from research observations that have been previously observed by the researcher. Question indicators are also included to complement the research explanation in this chapter. Researcherused observation to monitor teaching and learning processes with the media of songs and games, interviews as the main source of data collection, and documentation to support the responses given by students seen in class. The researcher collected data by using two instruments to answer the research questions as mentioned in the previous chapter of this study, namely observation and interviews. The facilities and infrastructure of this school are very good and meet the needs of researcherin conducting research. As a result, the research that the researcherdid while conducting research at this school went smoothly, and there were no obstacles because the school facilities were complete and functioning properly. This nearby school has computer lab facilities for students to learn English via the internet and access reading, watching movies, and listening to songs that can increase their English vocabulary or improve their English writing skills. Then what can be taken from the results of learning to listen to songs and record students' English vocabulary is that it is useful for teachers and students in interacting in the classroom and can also improve students' ability to communicate with teachers in English. In conclusion, the students' vocabulary grows after learning English with songs that use games as a learning medium. en_US
dc.language.iso other en_US
dc.publisher PROGRAM STUDI PENDIDIKAN BAHASA INGGRIS FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN en_US
dc.title THE IMPLEMENTATION OF SONG USING GAME MEDIA TO IMPROVE VOCABULARY TEACHING IN ISLAMIC SENIOR HIGH SCHOOL (A Case Study at Islamic Senior Islamic Senior High School in Ciamis) en_US
dc.type Article en_US


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