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PENGARUH METODE PEMBELAJARAN GAMIFIKASI BERBASIS SPREADSHEET TERHADAP HASIL BELAJAR SISWA KELAS XI SMK NEGERI 1 RAJADESA (Quasi Eksperimen pada Mata Pelajaran Praktikum Akuntansi Prusahaan Jasa, Dagang, dan Manufaktur Kompetesi Dasar Penyusunan Laporan keuangan)

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